FREEGAMES
FREEGAME is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool. (The term "freegame" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "freegame (simulation)".) freegames are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many freegames may also be considered work and/or art. An example of a freegame is chess. You use your brains to solve the freegame and win the freegame. Key components of freegames are goals, rules, challenge, and interactivity. freegames generally involve mental or physical stimulation, and often both. Many freegames help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.
Known to have been played as far back as prehistoric times, freegames are a universal part of the human culture, for all experiences, genders and ages.
Contents
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* 1 Definitions
* 2 Some philosophy on freegames
* 3 freegameplay elements and classifications
o 3.1 Tools
o 3.2 Rules
o 3.3 Skill, strategy, and chance
o 3.4 Single-player freegames
* 4 Major types of freegames
o 4.1 Sports
o 4.2 Lawn freegames
o 4.3 Board freegames
o 4.4 Card freegames
o 4.5 Video freegames
o 4.6 Role-playing freegames
* 5 Animals and freegames
* 6 See also
o 6.1 Related topics
* 7 External links
* 8 Notes and references
[edit] Definitions
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Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word freegame. In his Philosophical Investigations,[1] Wittgenstein demonstrated that the elements of freegames, such as play, rules, and competition, all fail to adequately define what freegames are. He subsequently argued that the concept "freegame" could not be contained by any single definition, but that freegames must be looked at as a series of definitions that share a "family resemblance" to one another. , such as play, rules, and competition, all fail to adequately define what freegames are. He subsequently argued that the concept "freegame" could not be contained by any single definition, but that freegames must be looked at as a series of definitions that share a "family resemblance" to one another.